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IT


IT

Information Technology (IT)

             Information technology (IT) is the use of any computers, storage, networking and other physical devices, infrastructure and processes to create, process, store, secure and exchange all forms of electronic data.
Computer





Computer: Definition

A computer is a machine that can be programmed to manipulate symbols. Its principal characteristics are:

 

     

  • It responds to a specific set of instructions in a well-defined manner.
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  • It can execute a prerecorded list of instructions (a program).
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  • It can quickly store and retrieve large amounts of data.
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Therefore computers can perform complex and repetitive procedures quickly, precisely and reliably. Modern computers are electronic and digital. The actual machinery (wires, transistors, and circuits) is called hardware; the instructions and data are called software. All general-purpose computers require the following hardware components:

 

     

  • Central processing unit (CPU): The heart of the computer, this is the component that actually executes instructions organized in programs ("software") which tell the computer what to do.
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  • Memory (fast, expensive, short-term memory): Enables a computer to store, at least temporarily, data, programs, and intermediate results.
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  • Mass storage device (slower, cheaper, long-term memory): Allows a computer to permanently retain large amounts of data and programs between jobs. Common mass storage devices include disk drives and tape drives.
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  • Input device: Usually a keyboard and mouse, the input device is the conduit through which data and instructions enter a computer.
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  • Output device: A display screen, printer, or other device that lets you see what the computer has accomplished.
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In addition to these components, many others make it possible for the basic components to work together efficiently. For example, every computer requires a bus that transmits data from one part of the computer to another.

 

II, Computer sizes and power

 

Computers can be generally classified by size and power as follows, though there is considerable overlap:

     

  • Personal computer: A small, single-user computer based on a microprocessor.
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  • Workstation: A powerful, single-user computer. A workstation is like a personal computer, but it has a more powerful microprocessor and, in general, a higher-quality monitor.
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  • Minicomputer: A multi-user computer capable of supporting up to hundreds of users simultaneously.
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  • Mainframe: A powerful multi-user computer capable of supporting many hundreds or thousands of users simultaneously.
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  • Supercomputer: An extremely fast computer that can perform hundreds of millions of instructions per second.
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Supercomputer and Mainframe

 

Supercomputer is a broad term for one of the fastest computers currently available. Supercomputers are very expensive and are employed for specialized applications that require immense amounts of mathematical calculations (number crunching). For example, weather forecasting requires a supercomputer. Other uses of supercomputers scientific simulations, (animated) graphics, fluid dynamic calculations, nuclear energy research, electronic design, and analysis of geological data (e.g. in petrochemical prospecting). Perhaps the best known supercomputer manufacturer is Cray Research.

 

Mainframe was a term originally referring to the cabinet containing the central processor unit or "main frame" of a room-filling Stone Age batch machine. After the emergence of smaller "minicomputer" designs in the early 1970s, the traditional big iron machines were described as "mainframe computers" and eventually just as mainframes. Nowadays a Mainframe is a very large and expensive computer capable of supporting hundreds, or even thousands, of users simultaneously. The chief difference between a supercomputer and a mainframe is that a supercomputer channels all its power into executing a few programs as fast as possible, whereas a mainframe uses its power to execute many programs concurrently. In some ways, mainframes are more powerful than supercomputers because they support more simultaneous programs. But supercomputers can execute a single program faster than a mainframe. The distinction between small mainframes and minicomputers is vague, depending really on how the manufacturer wants to market its machines.

 

 

Minicomputer

 

It is a midsize computer. In the past decade, the distinction between large minicomputers and small mainframes has blurred, however, as has the distinction between small minicomputers and workstations. But in general, a minicomputer is a multiprocessing system capable of supporting from up to 200 users simultaneously.

 

 

Workstation

 

It is a type of computer used for engineering applications (CAD/CAM), desktop publishing, software development, and other types of applications that require a moderate amount of computing power and relatively high quality graphics capabilities. Workstations generally come with a large, high-resolution graphics screen, at large amount of RAM, built-in network support, and a graphical user interface. Most workstations also have a mass storage device such as a disk drive, but a special type of workstation, called a diskless workstation, comes without a disk drive. The most common operating systems for workstations are UNIX and Windows NT. Like personal computers, most workstations are single-user computers. However, workstations are typically linked together to form a local-area network, although they can also be used as stand-alone systems.

 

N.B.: In networking, workstation refers to any computer connected to a local-area network. It could be a workstation or a personal computer.

 

 

Personal computer:

 

It can be defined as a small, relatively inexpensive computer designed for an individual user. In price, personal computers range anywhere from a few hundred pounds to over five thousand pounds. All are based on the microprocessor technology that enables manufacturers to put an entire CPU on one chip. Businesses use personal computers for word processing, accounting, desktop publishing, and for running spreadsheet and database management applications. At home, the most popular use for personal computers is for playing games and recently for surfing the Internet.

Personal computers first appeared in the late 1970s. One of the first and most popular personal computers was the Apple II, introduced in 1977 by Apple Computer. During the late 1970s and early 1980s, new models and competing operating systems seemed to appear daily. Then, in 1981, IBM entered the fray with its first personal computer, known as the IBM PC. The IBM PC quickly became the personal computer of choice, and most other personal computer manufacturers fell by the wayside. P.C. is short for personal computer or IBM PC. One of the few companies to survive IBM's onslaught was Apple Computer, which remains a major player in the personal computer marketplace. Other companies adjusted to IBM's dominance by building IBM clones, computers that were internally almost the same as the IBM PC, but that cost less. Because IBM clones used the same microprocessors as IBM PCs, they were capable of running the same software. Over the years, IBM has lost much of its influence in directing the evolution of PCs. Therefore after the release of the first PC by IBM the term PC increasingly came to mean IBM or IBM-compatible personal computers, to the exclusion of other types of personal computers, such as Macintoshes. In recent years, the term PC has become more and more difficult to pin down. In general, though, it applies to any personal computer based on an Intel microprocessor, or on an Intel-compatible microprocessor. For nearly every other component, including the operating system, there are several options, all of which fall under the rubric of PC

 

Today, the world of personal computers is basically divided between Apple Macintoshes and PCs. The principal characteristics of personal computers are that they are single-user systems and are based on microprocessors. However, although personal computers are designed as single-user systems, it is common to link them together to form a network. In terms of power, there is great variety. At the high end, the distinction between personal computers and workstations has faded. High-end models of the Macintosh and PC offer the same computing power and graphics capability as low-end workstations by Sun Microsystems, Hewlett-Packard, and DEC.

III, Personal Computer Types

Actual personal computers can be generally classified by size and chassis / case. The chassis or case is the metal frame that serves as the structural support for electronic components. Every computer system requires at least one chassis to house the circuit boards and wiring. The chassis also contains slots for expansion boards. If you want to insert more boards than there are slots, you will need an expansion chassis, which provides additional slots. There are two basic flavors of chassis designs–desktop models and tower models–but there are many variations on these two basic types. Then come the portable computers that are computers small enough to carry. Portable computers include notebook and subnotebook computers, hand-held computers, palmtops, and PDAs.

 

Tower model

The term refers to a computer in which the power supply, motherboard, and mass storage devices are stacked on top of each other in a cabinet. This is in contrast to desktop models, in which these components are housed in a more compact box. The main advantage of tower models is that there are fewer space constraints, which makes installation of additional storage devices easier.

 

Desktop model

A computer designed to fit comfortably on top of a desk, typically with the monitor sitting on top of the computer. Desktop model computers are broad and low, whereas tower model computers are narrow and tall. Because of their shape, desktop model computers are generally limited to three internal mass storage devices. Desktop models designed to be very small are sometimes referred to as slimline models.

 

Notebook computer

An extremely lightweight personal computer. Notebook computers typically weigh less than 6 pounds and are small enough to fit easily in a briefcase. Aside from size, the principal difference between a notebook computer and a personal computer is the display screen. Notebook computers use a variety of techniques, known as flat-panel technologies, to produce a lightweight and non-bulky display screen. The quality of notebook display screens varies considerably. In terms of computing power, modern notebook computers are nearly equivalent to personal computers. They have the same CPUs, memory capacity, and disk drives. However, all this power in a small package is expensive. Notebook computers cost about twice as much as equivalent regular-sized computers. Notebook computers come with battery packs that enable you to run them without plugging them in. However, the batteries need to be recharged every few hours.

 

Laptop computer

A small, portable computer -- small enough that it can sit on your lap. Nowadays, laptop computers are more frequently called notebook computers.

 

Subnotebook computer

A portable computer that is slightly lighter and smaller than a full-sized notebook computer. Typically, subnotebook computers have a smaller keyboard and screen, but are otherwise equivalent to notebook computers.

 

Hand-held computer

A portable computer that is small enough to be held in one’s hand. Although extremely convenient to carry, handheld computers have not replaced notebook computers because of their small keyboards and screens. The most popular hand-held computers are those that are specifically designed to provide PIM (personal information manager) functions, such as a calendar and address book. Some manufacturers are trying to solve the small keyboard problem by replacing the keyboard with an electronic pen. However, these pen-based devices rely on handwriting recognition technologies, which are still in their infancy. Hand-held computers are also called PDAs, palmtops and pocket computers.

 

Palmtop

A small computer that literally fits in your palm. Compared to full-size computers, palmtops are severely limited, but they are practical for certain functions such as phone books and calendars. Palmtops that use a pen rather than a keyboard for input are often called hand-held computers or PDAs. Because of their small size, most palmtop computers do not include disk drives. However, many contain PCMCIA slots in which you can insert disk drives, modems, memory, and other devices. Palmtops are also called PDAs, hand-held computers and pocket computers.

 

PDA

Short for personal digital assistant, a handheld device that combines computing, telephone/fax, and networking features. A typical PDA can function as a cellular phone, fax sender, and personal organizer. Unlike portable computers, most PDAs are pen-based, using a stylus rather than a keyboard for input. This means that they also incorporate handwriting recognition features. Some PDAs can also react to voice input by using voice recognition technologies. The field of PDA was pioneered by Apple Computer, which introduced the Newton MessagePad in 1993. Shortly thereafter, several other manufacturers offered similar products. To date, PDAs have had only modest success in the marketplace, due to their high price tags and limited applications. However, many experts believe that PDAs will eventually become common gadgets.

PDAs are also called palmtops, hand-held computers and pocket computers.
 



What is a computer?

Microchip on a fingertip

A computer is an electronic machine that processes information—in other words, an information processor: it takes in raw information (or data) at one end, stores it until it's ready to work on it, chews and crunches it for a bit, then spits out the results at the other end. All these processes have a name. Taking in information is calledinput, storing information is better known as memory (or storage), chewing information is also known asprocessing, and spitting out results is called output.

Photo: Computers that used to take up a huge room now fit comfortably on your finger!.

Imagine if a computer were a person. Suppose you have a friend who's really good at math. She is so good that everyone she knows posts their math problems to her.  Each morning, she goes to her letterbox and finds a pile of new math problems waiting for her attention. She piles them up on her desk until she gets around to looking at them. Each afternoon, she takes a letter off the top of the pile, studies the problem, works out the solution, and scribbles the answer on the back. She puts this in an envelope addressed to the person who sent her the original problem and sticks it in her out tray, ready to post. Then she moves to the next letter in the pile. You can see that your friend is working just like a computer. Her letterbox is her input; the pile on her desk is her memory; her brain is the processor that works out the solutions to the problems; and the out tray on her desk is her output.

Once you understand that computers are about input, memory, processing, and output, all the junk on your desk makes a lot more sense:

How computers work: Simple line artwork explaining the structure of a computer system, showing how a computer links input, output, storage/memory, and processing

  • Input: Your keyboard and mouse, for example, are just input units—ways of getting information into your computer that it can process. If you use a microphone and voice recognition software, that's another form of input.
  • Memory/storage: Your computer probably stores all your documents and files on a hard-drive: a huge magnetic memory. But smaller, computer-based devices like digital cameras and cellphones use other kinds of storage such as flash memory cards.
  • Processing: Your computer's processor (sometimes known as the central processing unit) is a microchip buried deep inside. It works amazingly hard and gets incredibly hot in the process. That's why your computer has a little fan blowing away—to stop its brain from overheating!
  • Output: Your computer probably has an LCD screen capable of displaying high-resolution (very detailed) graphics, and probably also stereo loudspeakers. You may have an inkjet printer on your desk too to make a more permanent form of output.

Artwork: A computer works by combining input, storage, processing, and output. All the main parts of a computer system are involved in one of these four processes.

What is a computer program?

As you can read in our long article on computer history, the first computers were gigantic calculating machines and all they ever really did was "crunch numbers": solve lengthy, difficult, or tedious mathematical problems. Today, computers work on a much wider variety of problems—but they are all still, essentially, calculations. Everything a computer does, from helping you to edit a photograph you've taken with a digital camera to displaying a web page, involves manipulating numbers in one way or another.

LCD calculator screen

Suppose you're looking at a digital photo you just taken in a paint or photo-editing program and you decide you want a mirror image of it (in other words, flip it from left to right). You probably know that the photo is made up of millions of individual pixels (colored squares) arranged in a grid pattern. The computer stores each pixel as a number, so taking a digital photo is really like an instant, orderly exercise in painting by numbers! To flip a digital photo, the computer simply reverses the sequence of numbers so they run from right to left instead of left to right. Or suppose you want to make the photograph brighter. All you have to do is slide the little "brightness" icon. The computer then works through all the pixels, increasing the brightness value for each one by, say, 10 percent to make the entire image brighter. So, once again, the problem boils down to numbers and calculations.

What makes a computer different from a calculator is that it can work all by itself. You just give it your instructions (called a program) and off it goes, performing a long and complex series of operations all by itself. Back in the 1970s and 1980s, if you wanted a home computer to do almost anything at all, you had to write your own little program to do it. For example, before you could write a letter on a computer, you had to write a program that would read the letters you typed on the keyboard, store them in the memory, and display them on the screen. Writing the program usually took more time than doing whatever it was that you had originally wanted to do (writing the letter). Pretty soon, people started selling programs like word processors to save you the need to write programs yourself.

Today, most computer users rely on prewritten programs like Microsoft Word and Excel or download apps for their tablets and smartphones without caring much how they got there. Hardly anyone writes programs any more, which is a shame, because it's great fun and a really useful skill. Most people see their computers as tools that help them do jobs, rather than complex electronic machines they have to pre-program. Some would say that's just as well, because most of us have better things to do than computer programming. Then again, if we all rely on computer programs and apps, someone has to write them, and those skills need to survive. Thankfully, there's been a recent resurgence of interest in computer programming. "Coding" (an informal name for programming, since programs are sometimes referred to as "code") is being taught in schools again with the help of easy-to-use programming languages like Scratch. There's a growing hobbyist movement, linked to build-it yourself gadgets like the Raspberry Pi and Arduino. And Code Clubs, where volunteers teach kids programming, are springing up all over the world.

Photo: Calculators and computers are very similar, because both work by processing numbers. However, a calculator simply figures out the results of calculations; and that's all it ever does. A computer stores complex sets of instructions called programs and uses them to do much more interesting things.

What's the difference between hardware and software?

The beauty of a computer is that it can run a word-processing program one minute—and then a photo-editing program five seconds later. In other words, although we don't really think of it this way, the computer can be reprogrammed as many times as you like. This is why programs are also called software. They're "soft" in the sense that they are not fixed: they can be changed easily. By contrast, a computer's hardware—the bits and pieces from which it is made (and the peripherals, like the mouse and printer, you plug into it)—is pretty much fixed when you buy it off the shelf. The hardware is what makes your computer powerful; the ability to run different software is what makes it flexible. That computers can do so many different jobs is what makes them so useful—and that's why millions of us can no longer live without them!

What is an operating system?

Suppose you're back in the late 1970s, before off-the-shelf computer programs have really been invented. You want to program your computer to work as a word processor so you can bash out your first novel—which is relatively easy but will take you a few days of work. A few weeks later, you tire of writing things and decide to reprogram your machine so it'll play chess. Later still, you decide to program it to store your photo collection. Every one of these programs does different things, but they also do quite a lot of similar things too. For example, they all need to be able to read the keys pressed down on the keyboard, store things in memory and retrieve them, and display characters (or pictures) on the screen. If you were writing lots of different programs, you'd find yourself writing the same bits of programming to do these same basic operations every time. That's a bit of a programming chore, so why not simply collect together all the bits of program that do these basic functions and reuse them each time?

A typical computer architecture linking the hardware to the applications via the BIOS and the operating system.

That's the basic idea behind an operating system: it's the core software in a computer that (essentially) controls the basic chores of input, output, storage, and processing. You can think of an operating system as the "foundations" of the software in a computer that other programs (called applications) are built on top of. So a word processor and a chess game are two different applications that both rely on the operating system to carry out their basic input, output, and so on. The operating system relies on an even more fundamental piece of programming called the BIOS (Basic Input Output System), which is the link between the operating system software and the hardware. Unlike the operating system, which is the same from one computer to another, the BIOS does vary from machine to machine according to the precise hardware configuration and is usually written by the hardware manufacturer. The BIOS is not, strictly speaking, software: it's a program semi-permanently stored into one of the computer's main chips, so it's known as firmware (it is usually designed so it can be updated occasionally, however).

Photo: Typical computer architecture: You can think of a computer as a series of layers, with the hardware at the bottom, the BIOS connecting the hardware to the operating system, and the applications you actually use (such as word processors, Web browsers, and so on) running on top of that. Each of these layers is relatively independent so, for example, the same Windows operating system might run on laptops running a different BIOS, while a computer running Windows (or another operating system) can run any number of different applications.

Operating systems have another big benefit. Back in the 1970s (and early 1980s), virtually all computers were maddeningly different. They all ran in their own, idiosyncratic ways with fairly unique hardware (different processor chips, memory addresses, screen sizes and all the rest). Programs written for one machine (such as an Apple) usually wouldn't run on any other machine (such as an IBM) without quite extensive conversion. That was a big problem for programmers because it meant they had to rewrite all their programs each time they wanted to run them on different machines. How did operating systems help? If you have a standard operating system and you tweak it so it will work on any machine, all you have to do is write applications that work on the operating system. Then any application will work on any machine. The operating system that definitively made this breakthrough was, of course, Microsoft Windows, written by Bill Gates. (It's important to note that there were earlier operating systems too. You can read more of that story in our article on the history of computers.)





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